20 August 2026 · OOC NEWS

TEKKEN 8 PATCH 3.02.01 IS LIVE: BOB ARRIVES ALONGSIDE MAJOR SYSTEM AND BALANCE CHANGES

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TEKKEN 8 PATCH 3.02.01 IS LIVE: BOB ARRIVES ALONGSIDE MAJOR SYSTEM AND BALANCE CHANGES
**Published: August 20, 2026** **Game: TEKKEN 8** **Version: 3.02.01** TEKKEN 8 has received **Version 3.02.01**, bringing Bob into Early Access while introducing a substantial collection of system adjustments, character changes and quality-of-life updates. Bob is naturally the headline addition. Season 3 Pass owners now receive **120 hours of Early Access**, beginning around 1:00 AM CEST on August 20. His general release is scheduled for August 25 in Europe. However, the new character is only part of the update. Bandai Namco has made changes to TEKKEN 8's core battle system, including a reduction to maximum health and significant adjustments to Quick Recovery. The developer says high-impact moves were reviewed with the intention of improving risk-reward balance and expanding the options available to players on both offense and defense. Version 3.02.01 also contains changes and fixes affecting a large portion of the playable roster. While many are focused on hitboxes, collision detection, Attack Reversal interactions and unintended behavior, several adjustments could have a more noticeable effect on competitive play. The update arrives during an active TEKKEN World Tour season, meaning professional players will now have to evaluate both the system changes and an entirely new character at the same time. Outside of battle, Bandai Namco has launched **TEKKEN FIGHT PASS Round 11**, added new cosmetic content and introduced a Bob avatar skin for the TEKKEN FIGHT LOUNGE. The update also changes how the matchmaking confirmation window behaves following player feedback submitted through channels including the TEKKEN Dev Feedback Portal. Below are the complete gameplay changes included in Version 3.02.01. ## SYSTEM AND BATTLE BALANCE CHANGES * Reviewed high-impact moves to adjust risk-reward balance and expand offensive and defensive options. * Reduced the maximum health value from 200 to 190. * Lowered the Rage activation threshold from 47 to 45. * Health and Rage changes do not apply to Story, Episode, or TEKKEN BALL modes. * Increased Quick Recovery recovery time by 5 frames. * Changed Quick Recovery frame advantage from minus 2 frames to minus 7 frames on block. * Changed Quick Recovery frame advantage from plus 3 frames to minus 2 frames on hit. * Added missing airborne attributes to common airborne attacks to prevent Attack Reversals. * Fixed running action distance issues after Heat activation for Asuka, Jack-8, Jun, Kuma and Panda, Kunimitsu, Lee, Leroy, Lili, Raven, Reina, Xiaoyu, Yoshimitsu, and Zafina. * Fixed input buffering issues that could cause moves buffered at round start to execute in the wrong direction. * Fixed Heat activation damage scaling issues during wall combos. * Fixed moves incorrectly whiffing after Power Crush absorption. * Fixed unnatural wake-up facing directions when recovering off-axis. * Expanded the hurtbox for Recovery Kicks while Down Face Up d+3+4 to prevent mid attacks from whiffing. * Fixed directional issues affecting Wake-Up Low and Mid Kicks. * Fixed premature charge move execution after Wall Break. * Corrected UI, command list, and description issues introduced in Ver. 3.01.01. ## CHARACTER BALANCE AND FIXES ### ALISA * Fixed a move incorrectly marked as immune to Attack Reversals. * Expanded the hitbox during Destructive Form f,f+1+2. * Reduced the rear attack hitbox during Destructive Form u+1+2. * Fixed the strike throw transition during Dual Boot f+1+2. * Added an airborne attribute to Sidestep 1+2, 1+2 third hit to prevent Attack Reversals. ### ARMOR KING * Reduced position swapping. * Fixed the strike throw transition during Bad Jaguar u/f+1+2. * Fixed follow-ups executing on non-counter hits for While Rising 1+2 and b+1+2. * Corrected input buffering during Heat activation and Dash. * Added airborne attributes to jump and hop inputs to prevent Attack Reversals. * Expanded the hitbox while the opponent is down and facing up with u+1+2. ### ANNA * Fixed unintended behaviour near walls during Rage d/f+1+2. * Expanded the second attack hitbox for b+1+2, 1+2. * Reduced rear attack hitboxes for f+1+2, 1+2. * Added an airborne attribute to u/f+1+2 to prevent Attack Reversals. ### ASUKA * Added airborne attributes to crouching and rising 1+2 sequences to prevent Attack Reversals. * Fixed strike throw transition issues on b+1+2 Counter Hit. * Corrected a move incorrectly flagged as immune to Attack Reversals. ### AZUCENA * Adjusted collision detection during Rage d/f+1+2. * Reduced rear attack hitboxes on f,f+1+2. * Fixed a strike throw transition failure against a back-facing opponent on 1+2 ground hit. ### BRYAN * Adjusted opponent behaviour on counter hit for 1+2, 1+2, 1+2. * Changed d,d/f,f+1+2 frame advantage on block from plus 5 frames to plus 1 frame. * Reduced chip damage from 6 to 4 for d,d/f,f+1+2. * Expanded the body hitbox on 1+2. * Fixed side and back hit behaviour for 1+2, 1+2, 1+2. * Fixed position swapping on crouching u/f+1+2 throws near walls. * Reduced rear attack hitboxes during Sidestep 1+2. * Added an airborne attribute to the b+1+2 string to prevent Attack Reversals. ### CLIVE * Reduced forward movement distance at close range during Heat u+1+2, 1+2, 1+2. * Reduced tracking on the second hit when the first hit whiffs. * Fixed wall positioning issues for While Rising 1+2. ### CLAUDIO * Reduced rear attack hitboxes on 1+2, 1+2, 1+2. * Fixed side and back hit behaviour. * Fixed strike throw transition failures on ground hits. * Expanded the hitbox for b+1+2. * Fixed wall positioning issues for While Rising 1+2. ### DEVIL JIN * Fixed position swapping during Heat 1+2. * Corrected side and back hit behaviour for b+1+2, 1+2 and Mourning Crow 1+2. * Reduced rear attack hitboxes on b+1+2. * Fixed strike throw transitions during Fly 1+2 and Heat u/f+1+2. * Expanded the landing hitbox during Fly 1+2. * Added airborne attributes to Mourning Crow and jump sequences to prevent Attack Reversals. ### DRAGUNOV * Corrected side and back hit behaviour for 1+2, 1+2, 1+2. * Fixed strike throw transitions on b+1+2, 1+2 and Sneak 1+2. * Fixed throw break inputs during takedown sequences. ### EDDY * Added airborne attributes to f+1+2 strings, While Rising 1+2, and Negativa 1+2 to prevent Attack Reversals. * Expanded the hitbox for ground attacks u+1+2. ### FAHKUMRAM * Alleviated wall positioning issues for b+1+2, 1+2. * Fixed missing Garuda Force gain on Floor Blast during Rama Stance 1+2. * Expanded the hurtbox on b+1+2 to prevent low attacks from whiffing. ### FENG * Added airborne attributes to f+1+2 and Deceptive Step 1+2 to prevent Attack Reversals. * Expanded the hitbox for back-facing 1+2. ### HEIHACHI * Fixed health recovery failures on stage gimmick triggers during Perfect Input holds. * Added airborne attributes to f,f+1+2, Thunder God’s Kamae, and Warrior Instinct strings to prevent Attack Reversals. * Fixed a move incorrectly set as immune to Attack Reversals. * Reduced rear attack hitboxes on d/f+1+2. ### HWOARANG * Expanded the hitbox for b+1+2. * Adjusted the hitbox for Left Flamingo 1+2. * Reduced rear attack hitboxes for Right Flamingo d+1+2 and d+1+2, 1+2. * Fixed a move incorrectly set as immune to Attack Reversals. ### JACK-8 * Adjusted f+1+2, 1+2 so the second hit connects against crouching opponents as it does against standing opponents. * Added an airborne attribute during Sit Down 1+2 to prevent Attack Reversals. ### JIN * Fixed strike throw transitions on d+1+2 and Zanshin 1+2, 1+2. * Fixed Zanshin position swapping. * Fixed input buffering during Heat activation and Dash. * Expanded the hitbox during Devil Step 1+2. ### JUN * Fixed health recovery failures on stage gimmicks during Heat and stance options. * Fixed the strike throw transition on b+1+2 Counter Hit. * Reduced rear attack hitboxes on u/f+1+2, 1+2. * Added airborne attributes to crouching and rising 1+2 strings to prevent Attack Reversals. ### KAZUYA * Increased opponent distance on the downed first hit of u/f+1+2, 1+2. * Fixed a downed air combo issue when the first hit whiffs. * Expanded the hitbox during Devil Form 1+2. * Fixed the strike throw transition on Devil Form f,d,d/f+1+2. * Reduced rear attack hitboxes on b+1+2. * Fixed input buffering during Heat activation and Dash. * Added airborne attributes to Devil Form strings to prevent Attack Reversals. ### KING * Fixed strike throw transitions on f,f+1+2, b+1+2, f,f+1+2 Counter Hit, and back-facing ground hits. * Added an airborne attribute to u/f+1+2 to prevent Attack Reversals. * Expanded the hitbox for ground attacks u+1+2. ### KUMA AND PANDA * Adjusted collision detection during Kuma Rage d/f+1+2. * Added airborne attributes to u/f+1+2 and jump inputs to prevent Attack Reversals. ### KUNIMITSU * Expanded hitboxes and hurtboxes across multiple moves to prevent whiffing. * Fixed unnatural tracking on f+1+2. * Reduced rear attack hitboxes on back-facing u+1+2 and Katon 1+2. * Fixed an air throw triggering while back-turned during a jump. * Fixed unintended frame advantage during crouching 1+2 when parried by Leroy’s Hermit. * Adjusted pushbox and tracking to prevent wall position swapping and whiffing. * Adjusted Rage, b+1+2, Katon, crouching, and Setsunagake moves. ### LARS * Reduced position swapping during Heat activation. * Fixed side and back hit behaviour for 1+2, 1+2, 1+2. * Reduced rear attack hitboxes during Silent Entry 1+2. ### LAW * Fixed side and back hit behaviour for b+1+2, 1+2. * Added airborne attributes to u/f+1+2 strings to prevent Attack Reversals. ### LEE * Expanded hitboxes and adjusted collision on 1+2, 1+2, 1+2. * Fixed side and back hit behaviour on Perfect Inputs. * Fixed strike throw transitions on front and block hits for 1+2 Perfect Input. * Added an airborne attribute to d,b,b/f,u+1+2 to prevent Attack Reversals. ### LEO * Added airborne attributes to u/f+1+2 and d,d/f,f+1+2 to prevent Attack Reversals. * Fixed side and back hit behaviour for b+1+2, 1+2. ### LEROY * Reduced distance on counter hit for f+1+2, 1+2. * Added an airborne attribute to the second hit of f+1+2 to prevent Attack Reversals. * Fixed the strike throw transition on b+1+2 Counter Hit. * Fixed side and back hit behaviour during Hermit 1+2, 1+2. ### LIDIA * Fixed the strike throw transition on u/f+1+2 during Horse Stance. * Fixed side and back hit behaviour for f+1+2, 1+2. * Reduced rear attack hitboxes during Stalking Wolf Stance 1+2. * Fixed health recovery failure on Floor Blast when the opponent is down. ### LILI * Reduced the distance to the opponent on block during Heat back-facing 1+2. * Added an airborne attribute to the fourth hit of Heat 1+2 to prevent Attack Reversals. * Expanded the hitbox on u/f+1+2. * Fixed side and back hit behaviour for back-facing and Dew Glide 1+2. ### MIARY ZO * Reduced tracking on the third hit when the second hit whiffs during Heat and Morengy Miroso. * Expanded the hitbox on d+1+2. ### NINA * Adjusted counter hit behaviour for the second hit of d+1+2, 1+2 to match normal hit behaviour. * Fixed strike throw transitions on 1+2, u/f+1+2, and While Rising 1+2. * Added an airborne attribute to 1+2, 1+2 to prevent Attack Reversals. * Fixed position swapping near walls during Sidestep 1+2, 1+2. ### PAUL * Fixed the strike throw transition on f+1+2. * Expanded the hitbox for d+1+2. ### RAVEN * Added an airborne attribute to the second hit of back-facing 1+2 to prevent Attack Reversals. * Fixed the strike throw transition during Shadow Sprint 1+2. ### REINA * Reduced rear attack hitboxes on 1+2, 1+2, 1+2. * Fixed the strike throw transition on u/f+1+2 Counter Hit. * Adjusted pushback on b+1+2 to reduce whiffing. * Fixed input buffering during Heat activation and Dash. * Added airborne attributes to Wind God Step 1+2 strings to prevent Attack Reversals. * Expanded the hitbox on Wind God Step 1+2, 1+2. * Fixed parry position swapping near walls. * Fixed a move incorrectly set as immune to Attack Reversals. ### SHAHEEN * Added an airborne attribute to f+1+2 first hit strings to prevent Attack Reversals. * Fixed the strike throw transition on f,f+1+2 during Stealth Step. * Adjusted collision detection and side and back hit behaviour during Stealth Step. ### STEVE * Expanded the hitbox for u/f+1+2. * Added an airborne attribute during Peekaboo 1+2 to prevent Attack Reversals. * Fixed throw break execution during Two-Faced 1+2. ### VICTOR * Reduced rear attack hitboxes on 1+2, 1+2, 1+2. * Fixed the strike throw transition on d+1+2 Counter Hit. * Expanded the hitbox on u/f+1+2. * Adjusted collision detection during Iai Stance 1+2, 1+2 and tracking on d+1+2. ### XIAOYU * Fixed foreground sidestep issues during Heat 1+2. * Expanded the hitbox and hurtbox on Heat f,f+1+2 and Phoenix f,f+1+2. * Reduced rear attack hitboxes on f+1+2. * Adjusted collision detection and back-hit behaviour on b+1+2. * Added an airborne attribute to u/f+1+2 to prevent Attack Reversals. * Fixed the strike throw transition on Phoenix d+1+2 Counter Hit. * Fixed a move incorrectly set as immune to Attack Reversals. ### YOSHIMITSU * Fixed health recovery failures on stage gimmicks across Mutou no Kiwami and Kincho stance options. * Expanded hitboxes on 1+2 and f,f+1+2. * Reduced rear attack hitboxes on u+1+2. * Adjusted collision during f,f+1+2 to prevent position swapping. * Added airborne attributes to Mutou no Kiwami strings to prevent Attack Reversals. ### ZAFINA * Added an airborne attribute to d+1+2, 1+2 to prevent Attack Reversals. * Adjusted collision detection on d+1+2. * Adjusted pushback on b+1+2 to reduce whiffing. * Expanded hitboxes during Mantis Stance d+1+2 and u/f+1+2. With Bob entering the roster and several fundamental battle mechanics changing at the same time, **Version 3.02.01 is more significant than a routine DLC update**. The reduction from 200 to 190 health alone changes the amount of punishment players can absorb, while the Quick Recovery adjustments make previously favorable situations considerably less safe. Those changes will now be tested at the highest level as players determine which characters benefit most from the new environment. The first tournament results under Version 3.02.01 should give us a much clearer indication of how much the update has changed competitive TEKKEN 8. **Source:** Official TEKKEN 8 Version 3.02.01 patch information supplied for this article.